There are 174 online users browsing:
5 members and 169 visitors
megaman_zer0, Samurai Edge, XxHellsFuryxX, searius, miskie

> Site News & Updates

This feature is not working at the moment.

> Latest Discussions
scully69 @ 07-5-08 15:23
Read: 48   Comments: 5
Side @ 07-5-08 06:14
Read: 59   Comments: 1
OverlordMondo @ 07-5-08 02:39
Read: 42   Comments: 0
Cospefogo @ 07-5-08 00:10
Read: 115   Comments: 8
Robert @ 07-4-08 23:49
Read: 108   Comments: 0

Wii Vs. Playstation 3
Would you purchase the Wii or Playstation 3?
Nintendo Wii 
[ 45 ] ** [54.88%] 
Playstation 3 
[ 22 ] ** [26.83%] 
Both (I'm rich!) 
[ 15 ] ** [18.29%] 
Total Votes: 82
  


> Recommended Sites
Arcade@Home
MugenGuild
DCEmu
Blood-Sports
NGEmu
AEP Emulation
Retroguru
GeneralEmu

Interested in affiliating? Contact an administrator.
 
> Mame 0.125u9 related releases
Posted by Robert - 07-4-08 08:44 - 2 comments
EMULATORS
=========
Official Patch 0.125u9
SDLMAME 0.125u9
SDLMAME for OS X PowerPC 0.125u9
MameUI32 and 64 0.125u9
MAMEXT32 and MAME Plus! XT 0.125u9
Mame Plus 0.125u9
MAMEUIFX32 0.125u8
Ash-build
SDLMAME for Ubuntu



DATS
====
Story.dat / mamescore.ini / default.el
Mameinfo.dat, MAME32 Category-, Version and Alltime inifiles 0.125u9
Catlist.ini 0.125u8
Japanese Game List and Language Pack 0.125u8



AGEMAME
=======
AGEMAME patch 0.125u9
Hawq's Binaries


NOTES
=====
QUOTE(agemame)
Finally removed all traces of deprecated code from AGEMAME drivers.
QUOTE(mameplus)
MAME Plus! 0.125u9
- updated French text [Benjamin Siskoo]
- updated Traditional Chinese gamelist [lin352468]
- updated Simplified Chinese gamelist (0125u9_0704) [kof2112]
- [MAME] sync with 0.125u9 [xvi]
- fixed kf2k3pcd [Creamymami]
- updated Japanese command.dat [commandlist jp]



- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
Read 116 times - last comment by Robert   

> Makaron T10 released
Posted by Robert - 07-4-08 23:49 - 0 comments
Dreamcast emulator

QUOTE
1) T10 might be a bit slower than T9 series. It'll most likely affect only low-end systems as there isn't really much of a difference (if any) on my E6600.
2) WinCE games usually crash when emulation speed drops below certain treshold. In other words, if you got fast system you should get stable performance.
3) Due to changes in GD-DMA code loading times are back. It's considered normal behaviour since this is how Dreamcast works. Thanks to those changes compatibility has improved and following titles should now boot and work:
- all Dream Preview discs
- original MIL-CDs
- Street Fighter Zero 3
- SEGA Tetris Online
- Tetris 4D
4) CD-DA (audio tracks) will play, but still use the older method of fetching data. This might cause Makaron to crash but it's very unlikely as data reads and playing audio are mutually exclusive tasks.
5) There are some minor changes in full-screen setup code (the debug window will be hidden and not forcibly refreshed). No 16:x aspect ratios yet.
6) Changes to sorting/drawing code broke shadows in Virtua Fighter 3tb. I'm not planning on fixing that anytime soon though, as it would break many other things. Late T9 versions have this problem too, by the way.
7) Makaron now disables screen saver when run. It's only going to be a problem if it crashes, as it might not re-enable it on exit. Just so you know.
8) If you manually enable MMU the recompiler will not switch to address translation mode until it's actually requested, so there's no speed penalty in BIOS and most games. Some however (like Ikaruga) use only partial translation and this can be emulated without full-blown MMU support. It'll work either way but will be a lot slower with MMU enabled. Some WinCE games are automatically recognized (this works only for GD images) and MMU will be turned on when necessary. In short: keep it off unless Makaron complains about it.

UPDATE: Few more notes:

There were some last-minute cleanups in the code, I hope I didn't break anything :)
- MT version is the one I actively develop, the other is just dumbed down not to support threading. Not tested much so your mileage may vary.
- As always, make sure you backup your own INI files if you want to keep them. For GDROM.ini though you should comment out the GDMT setting, or choose one of the following:
-1 is immediate mode. This will block emulator and allow the read to complete. In short: worst performance, but should always work. This is also the default mode for non-MT version.
0 is deferred mode. The read still blocks, just not right away but rather outside SH4 main loop. It might provide smoother emulation (if it works at all :)
1 is threaded mode. Disk reads are scheduled to separate thread for another core/CPU to take care of. Best speed, smooth emulation, should now work with every game. This is the default for MT version.
- Threaded mode can't be selected for non-MT version of Makaron - deferred method will be used instead. This limitation was introduced on purpose, and might be lifted in future. Note that unless you have multiple cores/CPUs it will work just like deferred mode anyway.

>> Get it HERE.
Read 108 times - make a comment   

> NeonDS 0.2.0 Released
Posted by Robert - 07-4-08 23:25 - 0 comments
DS emulator

QUOTE
3D rendering was completely rewritten using GLSL in this version, on systems supported you'll get better 3D display output. In order to run this emulator your system need to support OpenGL 2.0 or above. Sound is still not emulated yet.

Here are the details of this update:
- New 3D display engine using GLSL
- Video capture
- 2d background mosiac effect
- RTC
- NDS firmware settings
- Other emulator bug fixes

>> Get it HERE.
Read 84 times - make a comment   

> RuMSX 0.41 released
Posted by Robert - 07-4-08 23:22 - 0 comments
MSX emulator

QUOTE
Changes from RuMSX V0.40 to V0.41

Important: RuMSX v0.41 has a new installer! Therefore it is required to uninstall an older version of RuMSX before installing the new version. You can uninstall RuMSX through the Control-Panel. Select "Software" and "RuMSX" to uninstall.

- Installer now supports the Windows XP "Open With" feature. This is different to prior versions, where only "RuMSX" and "Disk-Manager" could share the file-extensions. Now potential problems on Windows XP and existing problems on Windows Vista are resolved in changing this behavior.
- Windows 95 / Windows NT 4 is no longer supported, new minimum requirement is Windows 98 / Windows 2000 and Internet Explorer 4
- Disk drive letters have been assigned incorrectly for rare configurations (e.g. HB-F1XDJ) where the Disk-ROM was located in an expanded slot with secondary slot-id different than 3. E.g. FILES accessed drive "C:" instead of "A:" (this bug was new since RuMSX v0.31)
- Added "CAS" motor indicator (in addition to FDD, HDD, CD)
- Added "Preview" support for .RuMSX save-state files
- Some interlaced modes were not rendered correctly
- Fully implemented scanline interrupt handling "F1 Spirit 3D special", "Golvelious 2", "Bombaman" and many more games are working now!
- Fixed incomplete detection of 5th/9th sprite, so WAVES.ROM does also work now!
- Fixed behavior of VDP TransferReady flag, so "Andorogynus" does no longer have defective graphics
- Fixed Printer-emulation: subscript is now correct, printing with resolutions > 300dpi is better sized
- Added display of print-progress to statusbar (at least for emulated MSX/Epson printers)
- Fixed problems when RuMSX is started for the 1st time (MSX2: logo rendered incorrectly, ...)
- Default-directory for print-file and debug-output file is no longer %TEMP%, "%TMP% or C:\ but "My MSX" or "My Documents"
- Fixed autodetection of "64 in 1" ROM, which was unfortunately ignored in the ROM-database.
- Corrected floppy-emulation to MSX Disk-BIOS semantic (all memory-aras except page 1 are unchanged during PHYDIO)
- Keyboard click is now shorter (better match to real MSX)
- Options "Use OPLL" and "Use multimedia timer" are now selected by default
- Removed several hardcoded english texts (startup, shutdown, disk properties, ...)
- Added option to remember last used Joystick
- Many fixes to the configuration editor:
-- Configurations with an "Unknown" locale were not correctly saved in prior versions;
-- Configuration is handled readonly if no change-permissions are given (Vista/XP/2000/NT4);
-- Readonly-configurations are displayed with disabled controls;
-- New configurations will be saved into "My MSX\MSX computers\RuMSX configurations" (if available);
-- New configurations are automatically added to the list and selected by default
- No "Choose configuration" (initial) in case of read SaveState or Preview
- Supplemental SETUP.EXE is now fully supporting Windows Vista
- A lot of internal changes for WIN64 compatibility
- Added italian localization (translation incomplete in this release)
- Added support for "Playball" samples. If available they should be provided as samples\playball\playball_*.wav files in the RuMSX folder.
- Warning for overriding sensitive data applies to Win95/98/ME only (volume tracking driver) and is therefore displayed on such systems only!
- Moved documentation of R800 extensions from the WebPage into the manuals, where it should be persisted.
- Added SPLITROM.exe command-line utility
- Added disclaimer as requested by BAZIX - MSX logo policy
- BugFix: number of CPU cycles per screen-refresh was reversed for 50Hz and 60Hz (noticable with NEMESIS1)
- Known bug: Interrupt timed games such as "Nemesis1" might accidentally speed up for some duration. Workaround: see "Known Problems" in RuMSX-help.

>> Get it HERE.
Read 69 times - make a comment   

> EmuLoader 5.6 released
Posted by Robert - 07-4-08 08:48 - 0 comments
Front End

QUOTE
version 5.6 change log
- Create games list for "SEGA Model 2 Emu v0.8a" and "AAE beta 1 update 5" emulators are updated to use the new XML files from Logix (ClrMAMEPro).
- Old .dat files are no longer supported!
- AAE and SEGAModel2 games lists must be created again due to changes in the ROMs IDs (games list files)
- Support new settings for MAME 0.125u8
- Support for SEGA Model 2 Emulator v0.8a. Emulator settings screen updated, but unfortunately the format and comments of "emulator.ini" file cannot be maintained.

>> Get it HERE.
Read 89 times - make a comment   

> Mame 0.125u9 released
Posted by Robert - 07-4-08 08:34 - 0 comments
http://mamedev.org/updates/whatsnew_0125u9.txt

QUOTE
0.125u9
----------

MAMETesters Bugs Fixed
-----------------------------------
- 01962: [DIP/Input] tailg: "Fatal error: Input ports cannot be read at init time!" with -debug (Aaron Giles)
- 01948: [Misc.] All alg.c and cliffhgr.c sets: Access Violation when taking a snapshot (Aaron Giles)
- 01940: [Misc.] All cps3.c sets: Access Violation (Aaron Giles)
- 01946: [DIP/Input] Various: Fatal error: Input ports cannot be read at init time! (part 2) (Aaron Giles)
- 01957: [Core] Access Violation on hardreset with -debug (Aaron Giles)
- 01955: [DIP/Input] gauntleg: Unable to locate input port 'IN1' / gauntleg cannot start (Aaron Giles)
- 00654: [DIP/Input] usclssic: Can't start 2P game. Seems like 2P Start key has no effect. (stephh)
- 01945: [Misc.] All asteriod.c sets: Assertions (couriersud)
- 01939: [Misc.] All sega80v.c sets: Assertions (couriersud)
- 01947: [DIP/Input] All omegrace.c sets: Assertions (couriersud)
- 01941: [Misc.] pleiads, pleiadbl, pleiadce: Fatal error: activecpu_get_info_int() called with no active cpu! (src/emu/cpuintrf.c:1160) (couriersud)
- 01944: [DIP/Input] hachamf: Unable to locate input port 'DSW' (robiza)
- 01936: [DIP/Input] All namcos21.c sets: Unable to locate input port 'AN7' (robiza)
- 01938: [Gameplay] vaportrx: Game freeze (Aaron Giles)
- 01937: [Interface] All Sets: Fatal Exception on In-Game Menu (couriersud)


Source Changes
--------------------------
SH2 core: [R. Belmont]
* refactored to separate out things that aren't part of the interpreter.
* converted context struct to go through a pointer

Fixed nile pitch calculation. [h0pdmiYX0]

MIPS3 recompiler: [Aaron Giles]
* don't generate compare interrupts unless the compare register was written to; fixes hangs in blitz, calspeed, and others
* stash jump target address before executing delay slot; also, don't update link register until delay slot has finished executing; fixes hang in gauntleg
* marked IDT instructions for R4650 only
* accounted for time taken in throwaway likely branch slots
* fixed jalr to respect the correct link register
* fixed c.eq, c.lt, c.le to fail if unordered
* fixed swxc1, sdxc1 to use the correct source register (fixes many Gauntlet problems)
* fixed CCR31 display in debugger
* fixed LWXC1/LDXC1; corrects gauntleg camera

ADded state saving for flower.c. [couriersud]

Corrected dip setting for Risky Challenge. [Brian Troha]

Changed how watchpoints work so that supporting them adds 0 overhead unless some are actually live. [Aaron Giles]

Removed calls to memory_set_context() in favor of cpuintrf_push_context(). [Aaron Giles]

Renamed wilytowr.c to m63.c. Added Irem M63 PCB layout (based on Atomic Boy). [Tomasz Slanina, Stefan Lindberg]

Fixed 32031 so that it doesn't call the debugger if not enabled. [Aaron Giles]

Fixed assertion in astring.c when compiled against MSVC and the string is UTF-8. [Nathan Woods]

Night Striker update: [kanikani]
- Added World version as new parent (nightstr)
- Renamed already-supported US version to nghtstru
- Added Japanese version (nghtstrj)
- Removed unnecessary analog input remapping
- Added analog stick adjusting port

Added diplocations to all games in taito_z.c. [kanikani]

Added pot wheel support to world rally 2. [Mirko Mattioli]

Split ADSP2100 execution loop between debug/non-debug. [Aaron Giles]

Improved behavior of PGM on big-endian. The ARM7 boots properly now but can't sync with the 68k for some reason. [R. Belmont]

Update S14001A core: improved filtering to be more accurate to the chip, changed internal audio renderer to produce 4 bit sound as the real chip does. Moved filter outside of the main rendering loop into the glue code. Note: with this update, you may hear a whining noise that was not previously present. This is accurate to the chip! The real chip would almost always have an analog filter placed on its output to suppress this whine. [Lord Nightmare]

Fixed some save state problems in the DCS driver. Still comes out garbled on a load, however. Extended memory.c to support up to 4096 banks. [Aaron Giles]

Improvements to Cal Omega driver: [Roberto Fresca]
- Unified MACHINE_RESET for systems 903/904/905.
- Created a new handler to manage the first 4 bits of system 905's PIA1 portB as input mux selector (905 is still not working)
- Updated technical notes.

Fixed incorrect assumption in the x86/x64 implementation of HASHJMP that the base table for a mode will always be allocated when a fixed mode is first used. [Aaron Giles]

Fixed 64-bit writes in UML C back-end. [Aaron Giles]

Preliminary emulation of video hardware (simple blitter) in Strip Teaser. [Tomasz Slanina]

I80286: Fixed POP ES in protected mode. [Wilbert Pol]

tumbleb.c update: [stephh]
- updated Dip Switches for 'wlstar' and 'wondl96'
- added notes for these 2 games and updated some others
- added port tags and updated memory definitions and read handlers

Updated cheat system [ShimaPong]
- Roll back older periodic function. Now standard/old format work in this function. Otherwords, several operations which doesn't exist in older function and added recently are now disabled
- Separated load_cheat_code() to 3 indipendent functions. And added new cheat options, "Load New/Standard/Old Format Code" (Default : load all format codes)
NOTE : delete all cheat options in the database before start or reload default options (Shift + Reload key) in cheat general menu
- Added format strings structure to accept huge size strings in loading a database to prevent from breaking other strings
- Changed Link in new format. Label code is now "Link-Label" and sub-label is "Label-Sub-Link" "Standard-Link" is no longer label
- Added choose_label_index() to manage label selection
- Fixed build_label_index_table() to prevent from crashing. And disabled to build label index table in case of standard/old format
- Fixed memory free problem in case of standard/old code
- Fixed several reported/found bugs

Cleaned up input handling in seta.c and bigevglf.c. [stephh]

Adds rom loading for the cadillacs & dinosaurs sets with PICs, and for several similar punisher sets. No good dumps of the PICs exist, and this is mainly for reference so that we don't forget the graphic rom loading on them. They don't work. They're basically the same set from different PCBs, so one will probably be removed eventually. [David Haywood]

Fixed memory leak in ledutil.c. [HeadKaze]



New games added or promoted from NOT_WORKING status
------------------------------------------------------------------------------
Touchmaster 8000 (v9.04 Standard) [Brian Troha]
Galactic Storm [Hau, Team Japump!]


New clones added
----------------------------------
Night Striker (Japan) [kanikani]
Night Striker (US) [kanikani]
Wiz (Taito, set 2) [David Haywood]
Moon Lander [David Haywood]
Star Force (encrypted, set 2) [highwayman]
Spy Hunter (Playtronic license) [stefanocsw]
Captain Commando (bootleg) [highwayman] (NOT WORKING)


New games marked as GAME_NOT_WORKING
-------------------------------------------------------------------
King of Football [Tomasz Slanina]
Hell Night (ver EAA) [Guru]
Read 95 times - make a comment   

> New MKFro version released
Posted by Robert - 07-4-08 08:26 - 0 comments
Front End for Makaron emulator

QUOTE
Hello,

here is the new MKFro for Makaron T10. It has also a new icon.

http://rapidshare.com/files/126173966/MKFr..._MakaronT10.zip

It is untested.
Read 87 times - make a comment   

> NGP Advance 0.1 released
Posted by Robert - 07-4-08 08:23 - 0 comments
NeoGeo Pocket Color emu for GBA

QUOTE
New emulator! Woho! Well just like the Wonder Swan emulator this is really slow. It doesn't support any kind of saving so some games won't work correctly or at all. Other games have graphical glitches and are really slow. Some games doesn't work and it's really slow. It is indeed slow but there are a few things you can do to speed it up a little bit. You can turn off the Z80 for some games (experiment when to turn it on/off) and you can lower the clock of the TLCS-900 cpu.

*First release most things implemented except flash/save..

>> Get it HERE.
Read 78 times - make a comment   

> fMSX-PSP 3.5.35 released
Posted by Robert - 07-4-08 08:20 - 0 comments
MSX emulator for the PSP

QUOTE
Version 3.5.35 (June 29, 2008):

- Bugfix - many games, especially MegaROM games did not load correctly in the previous version (thanks Victor)

- Added Fast Forward button mapping - while disabled by default, you can map any button to fast-forward emulation in the Controls menu

- Custom mapper types can now be embedded in source code. This version includes built-in support for Zanac Ex and Mon Mon Monster. Contact me if you'd like to add additional mappings.

>> Get it HERE.
Read 59 times - make a comment   

> Yabause 0.9.6 released
Posted by Robert - 07-4-08 08:16 - 0 comments
Saturn emulator

QUOTE
This new version is mostly a bugfix and optimization release.
--------------------------------------------------------------------------------
Changes:
0.9.5 -> 0.9.6
sdl joystick core:
- Fixed it...
software video core:
- Improvements and bug fixes.
carbon port:
- Added detection of sdk in the build process.
- Changed the cd core so that the first device found is used. Users shouldn't have anything to set up when using cd device now.
gtk port:
- Tagged more strings to be translatable.
- Fixed bugs when setting a resolution in settings.
- Fixed controller settings so keys can now be configured even if emulation is not started.
qt port:
- Removed libsjw core.
wii port:
- Updated to use the last devkitppc.
- Added support for classic controller and for wiimote, disabled keyboard support.
windows port:
- Added command line support.
general:
- Updated copyright for some files where it was missing or inaccurate.
- Fixes and improvements to the build process: fixed cross compilation of Qt port, added Wii port support, found a better way to "trigger" compilation of gen68k, fixed a bug when calling the sub-configure, .inc files are now cleaned, added MINI18N variable support, forwarded distclean rule to qt makefiles, configure now make sure the compiler is a cross compiler when cross compiling
- Added a workaround for the "limits.h" problem... now distros should fix their headers...
- Fixed the .desktop files for linux (gtk + qt ports)
- Added translation files for fr and pt in the repository.

>> Get it HERE.
Read 55 times - make a comment   

- Lo-Fi Version Time is now: 6th July 2008 - 04:55 AM
Invision Power Board skin developed by Transverse Styles